Design Lead
3 designers
General Motor
2018-19
My role:
AR technology, limitation and use cases
Key features, states and happy path
design with technolofy
To design for it, I need to understand what technology we will be using in this program. I met with the tech team who is going to build this, and understand their plan.
The car will install an extra-wide camera in front, capturing a video. Then project it on the cluster, with a render of navigation information.
The major data they plan to use come from two pieces: Camera, and map data.
To make the technology useful, we need to understand the technology in an in-car environment, which means, I need to answer the following questions:
If the reality is what users already see, what kind of augmentative will help them the most?
What information is better to show with this technology instead of current UI on the center stack?
To make sure that we consider as many cases as possible, we had been using the following methods:
I use card sorting method to categorize most of the cases I knew into the following type:
And for those states, I did some brainstorming with the team to define key features as:
I made wireframes for each state, trying to cover all the key features. While also define the way of getting in and out AR mode on cluster.
The iteration processes, in this case, were triggered a lot by the technical team. This is not ideal, but for a reason - the feature is challenged to the tech team to build and test.
However, we still tried our best to iterate the design by interviewing users with prototypes.
The turn arrows are not good at representing extreme angels, including something like a U-turn.
Because for those cases, the 3D arrow doesn't look like pointing to front or back.
After the user finished the final turn, but before arrival, I found the drivers are looking for parking already, therefore I was thinking of adding passing by parking to help them.